This but unironically describes Unity's new pricing model.
Yeah this is from 2019? Seems pretty prescient
Things truly are dire when a 4Chan shitpost can be called prescient.
Verification can incoming
Something something ... 1 million chimps on typewriters ... something.
Nope. It's a common joke to show that a company doesn't actually lose money when a game is pirated.
It's simply a comment on how piracy =/= lost sales. Don't look too far into it.
Holy shit. I didn't look at the date until I saw your post. Anon is the new Nostradamus.
Does it apply to free to play games? If so that's stupid af
No. Afaik this only takes effect after certain revenue and install thresholds.
F2P games can still make money. Look: microtransactions. So this absolutely applies to them.
Ah yeah, sorry, wasn't thinking about dark pattern games.
That effects free to play games that make money, also demos for games that make money...
For this green text to be properly updated, the first line needs to be changed to, "Purchase game on Steam."
Lmao I'd like to see unity try to charge developers for pirated copies
You're going to get to! That's what they will actually be doing if the class action lawsuits don't crash them.
I'm pretty sure devs can just withold payment after Jan 1, and for games already released if Unity wants the money they would be forced to sue the dev for not adhering to their illegal and unenforceable contract. They would have to prove the validity of their per-unit charges without having actually ever measured the units.
That would mean no more updates ever though. And anyone currently developing a game in unity gets fucked too.
Yeah, so in this hypothetical eventuality they rob themselves of income in relation to games already released, as well as goodwill in relation to games in production or planned for production in Unity. Seems to me like a recipe for backing down on one or the other.
The other side of it is if someone has agreed to the new terms and released a game, and that game is pirated, Unity has no way of knowing what percentage of installs are legitimate, then there are purchasers who upgrade their computer and reinstall the game under the original license, and those who bought it but never installed it (look at my stem library if you don't think that happens!)
There is no way to calculate the number of legit installs. You can get close with the game company's sales data (but Unity doesn't have that)
So a games company could wait to get sued, then go to court and ask for Unity to show how they calculated the number of genuine installations
Unity will not be able to show a working method of calculating that as there is none
They walked it back and said "we won't charge for pirated copies, we promise, and we can like totally tell"
They can totally tell cause the game is offline.... so they can tell a pirated copy from a not if they know it exists lmao
(anyone giving pirated games internet access is a dumbass anyways and almost definitely is getting bitcoin mined)
Yep. Install then block on firewall.
Can't believe this is actually a reality now.
Is that how the stock market works ?
Or is that options ?
Yes
Imagine owning the game and it's Unity-based...
This wont work. They copy their games themselves!
Hope this works on Bethesda
they dont use unity so no it wont
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