this post was submitted on 12 Sep 2023
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The thought came to mind after reading a recent post about Baldurs Gate 3 here but it reminded me of the Japense only PSX game Mizzurna Falls where if you don't perform a certain action early in the game you are prevented from getting a true ending. While this might not be a traditional soft lock because you can still progress to a point it made me wonder none the less.

I understand BG3 might be a hard lock because the game abruptly comes to a close I am not going to get into the semantics. The only other soft locks I can think of are with Pokemon.


Shout out to the fan translation of Mizzurna Falls. An article on the ROMHacking.net website can be found here.

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[–] Tilgare@lemmy.world 6 points 2 years ago (2 children)

While playing Final Fantasy X the first time, I got to Old Zanarkand and inside the dome, I saved behind a sealed door in the Cloister of Trials. I wasn't savvy to good saving practices and after solving the puzzle, got into a battle I was completely hopeless to defeat. There was no way to walk back out the door from which I entered, the only way out was through; and with my existing inventory, spells, charged up aeons, etc. I absolutely could not defeat the boss.

It was pretty crushing because this moment is so close to the end of the game, but I gave up and had to come back months (years?) later to fully start the game over. I think maybe I played 99+ hours of Final Fantasy VII and then decided to give X another try. The second time, I was much smarter with maintaining multiple save games for safety. Not to be bested again, I grinded up all of my limit breaks and aeons for safety and completely obliterated the boss in one go the next time around.

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[–] M500@lemmy.ml 6 points 2 years ago (1 children)

In cave story, there is a decision around the middle of the game. If you make the wrong decision you can’t upgrade to the best weapon in the game.

I forget all the details, but i was annoyed when I found out about it.

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[–] simple@lemm.ee 5 points 2 years ago* (last edited 2 years ago)

I almost softlocked myself in The Evil Within (the first one). I've used up most of my ammo before walking into a boss fight and I just barely managed to beat him by using everything I had. It does give you ammo before the fight but it isn't enough to win, I imagine it would be easy to softlock there. I remember spending a huge time making sure all my shots land so I don't restart.

[–] wombatula@lemm.ee 4 points 2 years ago

There are a LOT of these, especially from the 8/16/32 bit era.

https://tvtropes.org/pmwiki/pmwiki.php/Main/UnintentionallyUnwinnable

[–] Nihilore@lemmy.world 4 points 2 years ago

Takeshi’s challenge I think it was called. Notoriously bullshit game on the famicon

[–] figjam@midwest.social 3 points 2 years ago (1 children)

I played Earthbound as a kid and got stuck in a golem without the item needed to get out. Since I got it used I didn't have the game guide. No idea how much stuff I missed but I never picked it up again.

[–] abraxas@sh.itjust.works 2 points 2 years ago

I remember that, and I remember finding a way out too. I just don't remember what it was.

I'm pretty sure that's not a full-on softlock. Just so bad it feels like one if you miss something.

[–] Naz@sh.itjust.works 3 points 2 years ago

I'm sure others have mentioned it here, but..

Chrono Trigger.

[–] griD@feddit.de 3 points 2 years ago
[–] turtlepower@lemm.ee 2 points 2 years ago

Final Fantasy Legend for the og Gameboy. I remember getting pretty far in the tower and there was some weapon or item you had to have to pass or beat something and I missed getting it and couldn't progress and never played it again.

[–] Staple_Diet@aussie.zone 2 points 2 years ago (1 children)

Metro.

All 3 games require you do/don't kill certain people at different levels in order to get the 'true ending'. When I first played I just killed anything that moved, but then found out the consequences of doing so. Honestly it improved my game experience so much more when I had to carefully consider each action.

[–] AlexisFR@jlai.lu 2 points 2 years ago

At least Exodus good ending is way easier to get imo, just don't kill non bandits humans. (and don't act like an ass around your crew)

[–] bomanicious@sh.itjust.works 2 points 2 years ago* (last edited 2 years ago)

Ys 8 has a soft lock toward the end where if you didn't do enough side quests to build up enough affinity with your castaway group and party members you would get treated to a bad/neutral ending. Fortunately at that soft lock point there are enough ways to build up those points so you can progress past that point.

[–] leaky_shower_thought@feddit.nl 2 points 2 years ago

this one reminds me of Farcry 4. The one with Pagan Min.

if you just stay and be a good boy, you get a free trip to where you really wanted to go.

It's easy to not do this because maybe the welcoming committee is not around anybody's standards.

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