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It’s a channel divinity spell that only casts once? I though CD abilities were sustained over time. What’s the pint of this being a CD if it just carts once and done? That’s now how turn undead works as I understand.

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[-] Thebazilly@ttrpg.network 7 points 1 year ago

No, it's one and done. So is Turn Undead. So are all of the other Channel Divinity options except Knowledge (until long rest) and Trickery (concentration).

[-] Pratai@lemmy.ca 1 points 1 year ago* (last edited 1 year ago)

I thought turn undead stayed on until you broke concentration.

[-] pyrflie@lemm.ee 5 points 1 year ago

Turn Undead doesn't use concentration. It's a one time effect that applies the Turned condition to undead that fail a Wisdom save. Turned ends after 3 rounds or when the affected creature takes damage.

The condition lingers but the Channel Charge only attempts to apply it once.

As to Preserve Life it's effectively a Mass Healing Word that uses an action and can be cast 1-3 times per Short Rest rather than using a Spell Slot.

[-] skullone@sh.itjust.works 4 points 1 year ago

Some CD spells are just one and done until you long rest.

[-] pyrflie@lemm.ee 5 points 1 year ago* (last edited 1 year ago)

Channel Divinity Charges come back on a Short Rest.

You can also gain multiple CD Charges: +1 at Cleric 6 and +1 from the Amulet of the Devout.

So even a 2 lvl Cleric dip can net an ability you can use 6-8x per Long Rest.

With a lvl 12 Life Cleric this is potentially 432 points of healing per allied living creature per long rest.

this post was submitted on 06 Sep 2023
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