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[-] EmpathicVagrant@lemmy.world 10 points 3 months ago

A nat 1 is still a crit fail, isn’t it?

[-] LoamImprovement@ttrpg.network 32 points 3 months ago

Only for attack rolls. Ability checks and saves do not crit fail (or succeed) and reliable talent treats rolls for ability checks that add proficiency bonus as 10 at the lowest regardless, so even if a 1 were a crit fail, it wouldn't matter.

[-] chrash0@lemmy.world 14 points 3 months ago* (last edited 3 months ago)

even though those are rules as written, i like to honor the crits, with a bit of nuance. if you’re super stealthy and roll a 1, maybe it makes a small noise but doesn’t cause an alarm. if you’re dumping strength on your wet noodle wizard, maybe you’re able to move that heavy thing an inch on a 20. it’s always situational though. people get excited to see a crit, and i think it makes it more fun.

[-] fushuan@lemm.ee 8 points 3 months ago

I feel like rogues will get more excited to avoid a nat 1 than eating it, given that they have a trait specifically to avoid it.

It's not about being super stealthy, it's about having a trait that effectively doesn't let you roll less than a 10 in any trained/expertised skill iirc. They are not just good, they are reliably good.

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this post was submitted on 26 Jun 2024
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