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Kind of sad but at the same time I don't think I would trust Bethesda of today especially to properly remake it anyways.

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[-] kbin_space_program@kbin.run 27 points 5 months ago

Bethesda can't do it. They aren't capable of a decent storyline. Their games are frankly beautifully done mostly empty boxes for people to create their own stories and mods in.

Hell, the Skyrim map is just masterfully done. If you follow the roads it seems big and expansive, and the cliffs/mountains exist to force the player to move around them. But there are lots of little paths and ways to shorten distances.

But a narrative driven experience like fo1 and 2? They don't have the skill.

[-] FlihpFlorp@lemm.ee 9 points 5 months ago

I always like to think of Skyrim (and fallout to a lesser degree) as essentially a head canon driven gmod

Maybe I’m a vampire who’s powerful to drain dragons (highly recommend sacrosanct) or maybe I lead a small army with no armor making me play strategic

I cannot remember the last time I played the main quest for the quest and not unlocking some side content

[-] brucethemoose@lemmy.world 3 points 5 months ago

Is that really the case with Starfield though?

I didn't really get into Fallout 76 (immediately bounced off a coop attempt), but I do hear its map is pretty good.

[-] kbin_space_program@kbin.run 5 points 5 months ago

They screwed up before with automated map generation, and admitted as much.

For Oblivion, they admitted that the Aelyid ruins were mostly computer generated, as well as a lot of the map. Which is why the ruins in particular were so forgettable.

[-] brucethemoose@lemmy.world 3 points 5 months ago* (last edited 5 months ago)

Cyrodil and The Shivering Isles were a blast though. Even playing BG3, with how amazing and stupendously huge it is, I didn't feel that same sense of open scale wandering about (which is why I find their approach in SF so baffling)

this post was submitted on 19 Jun 2024
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