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Building and distributing binaries
(programming.dev)
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Linux is a family of open source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991 by Linus Torvalds. Linux is typically packaged in a Linux distribution (or distro for short).
Distributions include the Linux kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses the name GNU/Linux to emphasize the importance of GNU software, causing some controversy.
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Mainly getting builds onto platforms catering to Windows users and gamers. The consensus here seems to be using containerized build environments.
Then why don't you build for Windows? Maybe I'm missing something
I do, but Linux should be a first-class platform alongside Windows.
Proton on Linux works pretty well. It might be easier for you to use bottles. As a Linux user I would rather use a complete Windows port than a half complete Linux port.
Kudos for the effort though
Thanks. In my experience, Wine and Proton don't work as well as native for one of the apps I'm building, so I will need to either build in a container or say "use X Ubuntu version".
In that case go the Flatpak route. Best option would be to upload to Flathub.
Nope!
I've once had difficulties running some apps on Proton that used .NET features not supported by mono, which has been updated since then and is now working out of the box.
I'm playing Trackmania on wine, I've played Elden Ring and Monster Hunter: World on Proton, so I'm wondering which issue you're running into.
Regardless, building precompiled Linux native binaries is a commendable goal. Others have mentioned Flatpak, which imo is a good and user-friendly way to handle that.