this post was submitted on 30 May 2024
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[–] TheOakTree@lemm.ee 13 points 1 year ago (1 children)

I think that current-gen console gamers are becoming increasingly aware of the reason why consoles can still be competitive: quantity, optimization, and upscaling. It becomes very apparent when every AAA game ships with two graphics modes, performance and quality, which are usually just changes in internal resolution/upscaling, LoD, texture budget, and lighting/RT.

Purely in the perspective of gaming performance per dollar, the current-gen consoles just barely beat out mid to upper-mid range PCs, but factoring in all the other uses of a PC pushes the comparison in PC's favor.

[–] szczuroarturo@programming.dev -2 points 1 year ago (1 children)

Do they? Last time i checked decent pc was at least twice as expensive. Granted pc does have advantage in versatility but if you dont need it then consoles win. Also price to performance is flawed metrics. Ultimately the only thing that matters is that game works fine. And since they are targeted for consoles first usualy they do work on them good enough. Sure on pc they technicaly can have higher resolution or a bit more detail but it really doesnt matter that much in a grand scheme of things.