124
you are viewing a single comment's thread
view the rest of the comments
[-] malin@dice.camp 0 points 7 months ago

@UNY0N @glimse

This is Liebnitzian thinking.

If improving the simulation always means more difficulty, then that means the rulesets are all perfectly efficient.

However, if the rulesets are not perfectly efficient, then some of them could be made easier to learn, while still being as good or better at simulation and distinctions.

[-] UNY0N@lemmy.world 1 points 7 months ago

Thanks for the knowledge dump.

I was just describing a general relationship between complexity and realism that I have experienced, it's certainly not a perfect correlation.

this post was submitted on 23 May 2024
124 points (97.0% liked)

rpg

3210 readers
21 users here now

This community is for meaningful discussions of tabletop/pen & paper RPGs

Rules (wip):

founded 2 years ago
MODERATORS