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submitted 5 months ago by misk@sopuli.xyz to c/games@sh.itjust.works
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[-] Th4tGuyII@kbin.social 56 points 5 months ago

Honestly, I have to agree with the article - while you could say graphics have improved in the last decade, it's nowhere near as much as the difference as the decade before that.

I'd easily argue that the average AAA game from a decade ago looks just as good on a 1080/1440p display as the average AAA game today - and I'd still bet the difference wouldn't be that noticeable for 4K either.

And what do we gain for that diminishing return on graphics?
Singleplayer games are being made smaller, or vapid "open worlds", and cost more due to more resources going to design teams rather than the rest of the game.
Meanwhile multiplayer games get less frequent and smaller updates, and that gets padded out with aggressive micro-transactions.

I hate that "realistic" graphics has become such an over-hyped selling point in games that it's consuming AAA gaming in its entirety.

I would love for AAA games to go back to being reasonably priced with plainer looking graphics, so that resources can actually be put into making them more than just glorified tech demos.

[-] Shawdow194@kbin.social 22 points 5 months ago

Well it's a scaling effect and diminishing returns

To the human eye 480p vs 1080p is significant but 4k vs 8k is hard to tell

I think focusing on new technologies such as AI upscaling/world generation or VR is a better use of developers time and pushes the industry back into the innovative space it's supposed to be

[-] taladar@sh.itjust.works 7 points 5 months ago

VR will always stay a niche technology just because of the limited circumstances where people can use it (e.g. not on the move, not while watching kids,...).

[-] Shawdow194@kbin.social 3 points 5 months ago

I agree

I should've clarified VR/ AR. I do think AR will be a large part of daily life and apply much further than video games in the not too distant future

[-] tburkhol@lemmy.world 2 points 5 months ago

Depends a bit on screen size and placement, too. I play on 27", 1440p, about 3 feet from my face, and my eyeballs are definitely the lowest resolution link in the chain. 32" screen on my desk, 60" screen in front of the couch, and 1080-1440 will start showing their pixels. I'm not anxious to upgrade my screen, because 1440p gives me great framerates with a cheaper video card. Also a 32" screen at a viewing distance of 3' is hard to actually see everything.

I'd much rather have a good game that runs fast at 1080p than have to get a $700 card for OK framerate and style-over-substance gameplay just to get 4k.

Agree that using VR to get immersive, wide-field graphics from fewer pixels is a great alternative.

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this post was submitted on 08 May 2024
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