51

Hi everyone! Do you remember the video about detecting edges using the Sobel operator, which we enhanced by using Gaussian blur? One of the drawbacks of Gaussian blur is that it's somewhat computationally intensive, which can pose some performance issues for our game if we want to apply such an effect in real-time. In this video, I will demonstrate a much faster way to blur our sprite or the entire screen.

you are viewing a single comment's thread
view the rest of the comments
[-] NocturnalMorning@lemmy.world 3 points 6 months ago* (last edited 6 months ago)

It's not more consistent. If it was, I wouldn't have complained about it. When I brought it up to the developers, they admitted that they went overboard with the renaming of their stuff.

Any half decent shader coder could do on their own

Have you even read this thread, or did you just jump in to complain after the conversation started? I said, verbatim, this wastes time bcz there's a ton of other stuff to do in developing a game, and serious game studios aren't going to have time to do this stuff from scratch. And if they do have engine devs, or enough resources to do it, then they probably aren't using godot anyway.

For the record, I'm an aerospace engineer. I am plenty capable of writing my own shaders. The point is, and you seem to be missing that, I shouldn't have too.

I want to make my game, not spend time developing functionality that should already exist. Hell, I spent the last 6 months working on a game, adding inventory management, soulslike fighting, AI, a tutorial level, etc, and I still have a metric fuck ton of stuff to do. And I didn't write my own water shaders, or glass shaders.

Its about managing your time and resource, of which there's currently only one of me to work on my game.

this post was submitted on 06 May 2024
51 points (98.1% liked)

Godot

5842 readers
1 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

!roguelikedev@programming.dev

Credits

founded 1 year ago
MODERATORS