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Sleight of hand in combat
(lemmy.nz)
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I was playing in a PF1e game where me and a friend got mind whammied and were told to disable/stop our allies in the best way we could. My character was a human Occultist that I had built to be great at Sleight of Hand, Steal maneuvers, and Disarm Maneuvers. So I snuck up on the party's full caster and stole his component pouch (forcing the player to go through his prepared list and find which spells he could even still cast), and disarmed the archer and chucked his bow up the side of a building (since he was a snake-man with a tail instead of legs, and climbing was pretty much out of the question)
Either way, what you described isn't OP, it's a tactical choice, like disarming a martial character
Exactly, you should be able to use disarm to remove an important item from a wizard. I see that as no different than taking the sword from a fighter.