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this post was submitted on 04 May 2024
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How is it a strawman to compare one set of serial tasks to another? Do you not understand what a strawman actually is? Can you elaborate on your logic?
It seems like both of your analogies are strawmen. Game development is likely to be not like pregnancy or moving stones, in terms of its ability to be sped up by adding manpower. It's obviously much more complicated than manual labour like moving stones, but not as immune to assistance as passively 'being pregnant'.