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I'm sorry, what?
(programming.dev)
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I remember some games on Xbox did that in a way that fucked with people who liked to keep an even achievement score, award a nonstandard two point one for starting the game and lock the "corresponding" three point one behind something endgame with the rest being standard multiples of five or whatever
Wait, what? Was this some kind of meta game people played, or just some weird compulsion like having to have the volume set to multiples of five?
Bit of each for different people I suppose, but for most probably closer to the latter, most achievements being worth a multiple of five making ones that don't stick out. Checking mine, currently ends in 4 so must have run into a game that did something like that at some point, but am not one of the people it bothers