this post was submitted on 29 Apr 2024
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Helldivers 2

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Patch Notes 01.000.300 (store.steampowered.com)
submitted 1 year ago* (last edited 1 year ago) by tiberius@lemmy.ca to c/helldivers2@lemmy.ca
 

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[–] all-knight-party@kbin.run 17 points 1 year ago* (last edited 1 year ago) (2 children)

The patch note about increased enemy spawns the less players are in your party is strange to me. It's already more difficult with less players, and even when I want to risk matchmaking with randoms, half the time only one or two join me.

I don't have enough friends to consistently have a 4 man party, so it seems a little bit of a backhanded change to make it even harder when I don't think anyone was thinking that was needed

[–] tiberius@lemmy.ca 23 points 1 year ago

Unable to independently verify as this was pinned on the Reddit.

[–] Jaderick@lemmy.world 2 points 1 year ago* (last edited 1 year ago) (1 children)

Same, it’s definitely a change designed to get people more grouped up so you may have to start setting your missions as public. Motivators could be server capacities(?) and anti-super credit farming / more community orientation

[–] all-knight-party@kbin.run 2 points 1 year ago

That's why I mentioned that even when setting to public it's not consistent that 4 people join me.

I doubt it's anti-SC since you can farm that on trivial, but according to word going around it's more of a bug fix than a change, but I'm not sure why they put it under balancing instead of bug fixes if they didn't want the community to perceive it as such