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submitted 6 months ago by Hubi@lemmy.world to c/games@lemmy.world
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[-] TIMMAY@lemmy.world 6 points 6 months ago

The previous game is one of the most insanely frustrating experiences in gaming I have ever had. So much potential, such poor execution. I do have high hopes for this one, however.

[-] bionicjoey@lemmy.ca 19 points 6 months ago

Care to expand on "poor execution"? I really enjoyed it. There were a few times it could be a bit frustrating, but overall I felt it was very well done

[-] TIMMAY@lemmy.world 11 points 6 months ago* (last edited 6 months ago)

Maybe im just unaccustomed to games similar to it but almost every single task, from hunting to fighting or just collecting clue/items felt like a constant chore. I remember just getting my ass pounded into the ground at every encounter. I couldnt even travel without getting ambushed and just dying instantly. Every story mission with combat was a monumental task to overcome and if you died you went back sometimes several hours. And dont get me started on the part where the game wanted me to commit several hours to roleplay being a monk.

ps I know im complaining (it's my favorite thing to do) but I really did have a super good time with KCD, it was just also a frustrating time and im hoping the next one is at least as in-depth, if not a bit more approachable

[-] GalacticHero@lemmy.world 8 points 6 months ago

I had the same issue at first, but once I learned that the game actually expects you to spend some time in the training ring with Bernard to both level up Henry’s fighting and build your own skills, it got a lot better. The game will let you do one round of training and move on, but you should do quite a few to level up, and you should revisit the training ring periodically as you level more to learn new techniques.

[-] 14th_cylon@lemm.ee 1 points 6 months ago* (last edited 6 months ago)

the ring fighting also could be easily scripted, but i personally did not like the sword fighting much and always went for a bow. it also allows you for much easier divide and conquer approach during multiple-enemy encounters.

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this post was submitted on 18 Apr 2024
186 points (97.4% liked)

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