47
submitted 7 months ago by ylai@lemmy.ml to c/gamedev@programming.dev
you are viewing a single comment's thread
view the rest of the comments
[-] Risk@feddit.uk 1 points 7 months ago

Great explanation (including the pre-edit bit ha) - thank you!

When you say the cypher puzzle wouldn't be much fun - why not? Surely you could have a set of puzzles through the game that each yield a keyword (seemingly plot relevant, but still pretty random when combined with the others) and the player has to combine all of them via clues in game in the correct order to yield the correct key. That doesn't sound unfun on the surface?

this post was submitted on 01 Apr 2024
47 points (98.0% liked)

Game Development

2817 readers
16 users here now

Welcome to the game development community! This is a place to talk about and post anything related to the field of game development.

Community Wiki

founded 1 year ago
MODERATORS