this post was submitted on 26 Mar 2024
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I said it in that post.
There is no comp on PC for the loading capability the PS5 has. You can't stream in a world from SSD on PC like you can on PS5.
Even if we were in a world where PCIE 4.0 SSDs faster than PS5's internal SSD (and 5.0s that are twice as fast that are launching this year) didn't exist, what is the PS5 doing with all that speed that couldn't be done on PC?
If you want to say the PS5 and Xbox Series consoles punch above their price bracket, that's very true, specially at launch; but no console has been more capable than a contemporary PC since the Xbox 360 (or arguably the PS3)
It's not the hardware that's the problem. (Though again, the built in hardware decompression matters too.) It's the PC libraries for loading being dogshit. Loading speeds on PS5 with everything identical blow doors off of PC.
And again, I already answered the question in the post you're replying to. You can stream the much higher quality game from disk in real time.
Didn't digital foundry report that pc was slightly faster at loading h:fw?
They did
I think that as long as a game doesn't use DirectStorage GPU decompression and you have a good enough CPU to compensate it should be faster.
There was a really good interview with nixxies where they went into a lot of detail about what they did, but it was basically as you said.