143
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 26 Mar 2024
143 points (95.5% liked)
Games
16755 readers
514 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 1 year ago
MODERATORS
It's not the hardware that's the problem. (Though again, the built in hardware decompression matters too.) It's the PC libraries for loading being dogshit. Loading speeds on PS5 with everything identical blow doors off of PC.
And again, I already answered the question in the post you're replying to. You can stream the much higher quality game from disk in real time.
Didn't digital foundry report that pc was slightly faster at loading h:fw?
They did
I think that as long as a game doesn't use DirectStorage GPU decompression and you have a good enough CPU to compensate it should be faster.
There was a really good interview with nixxies where they went into a lot of detail about what they did, but it was basically as you said.
"with everything identical"? Yeah if you had a low end PC it wouldn't be very good.
The point is that the settings don't matter. You can't match the load performance of the PS5 on PC.
This will likely eventually change. But right now the PS5's storage stack actually gives cutting edge performance, and it's what makes seamless loading screen free traversal, including fast travel anywhere, possible in current, demanding games.
I don't think that is true? If you had a high end nvme drive you beat ps5 load times on every port released.... Since the PS5 came out?
Is that the same magical loading that Ratchet and Forbidden West DLC had that made it impossible to run anywhere else but then it came to PC where it runs better?
holy ignorance