this post was submitted on 22 Mar 2024
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To be 100% fair here, that anecdote I used was a mobile game, but the same thing does happen in larger PC/Console game titles, it's just not 75% of (player) paid revenue.
This is especially so in games that have battlepasses -- far fewer people buy those every time thank you'd think, and the ones who do are a small percentage of total players, but make up a lions share of the total revenue earned from said battlepass. Those are also the people (the every pass ones) who buy everything in the shop. 50 dollar cape or whatever, they buy it on release.