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this post was submitted on 22 Mar 2024
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Oh don't get me wrong, drag Capcom through the coals all you like, I'm just asking for consistency. People should have been just as pissed at it all the other times, the reason it's still here is because it was normalized. It's like everyone is frothing mad because they shot themselves in the foot.
Also, now that I've seen it; these feel a lot more egregious. There are ones for reviving your NPC teammates (once).
Yeah you get wakestones like candy though, basically every pawn quest at the start rewards wakestone fragments, and most of the pawn quests are just "travel together for a night and a day."
I cannot reiterate this enough times; having played the game for four hours, every microtransaction is pointless. They're a complete waste of money, and I never even had the thought cross my mind that I would need one. All of the items you can pay for are incredible simple to obtain in-game, barring the ferrystones which are kept specifically rare in order to incentivize exploration on foot. Even then, you used to end up with a ton of them in endgame in Dragon's Dogma 1, and I don't expect it to be different for the sequel.
Paying money for a game item that is single-use? That's a pass for me.