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this post was submitted on 12 Mar 2024
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This is new territory and it's changing every week.
Historically, the way it worked is Apple gives almost everything away for free except for a $99 per year fee developers have to pay. But developers who have certain business models (especially game developers) have to pay Apple a huge percentage of their income.
I've been an Apple developer since the 90's - if you go back even further back in Apple's history... Apple didn't have a walled garden approach. They simply charged money for all their software and that was very successful. Not as successful as the walled garden but still healthy profits.