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Why? Who is the victim?
There's no definite conclusion on whether consuming and distributing lolicon content could lead some individuals to seek out or create explicit content involving real children
If they rule that out entirely through the scientific method one day, then I'll join your side
Weebs usually respond to that "Well that's like saying video games cause violence!" so I'll jump ahead of you, that would be like saying we should forbid Lolicon videogames in a society that already has lolicon books, lolicon movies, lolicon cartoons and where history classes mostly cover instances of countries showing lolicon to each other. That's not the situation we're in, and even if it was, it's still not necessarily comparable. Sexual urges have properties that violence doesn't share.
Yeah, I'd definitely like more research on the topic. I imagine it's a correlative relationship, but not causal (as in, pedos disproportionately also like loli, but enjoying loli won't likely make you a pedo), but I don't have much to go on there.
What I do know is that most reports of "gateway" behaviors end up being false. For example, smoking weed isn't going to push you toward harder drugs, but people who may be interested in harder drugs will likely start with weed. The same goes for violent video games, gambling, prostitution, etc. Each of those things can be used in a healthy way, so imo they should not be illegal.
But I don't have a high quality study to back it up. I'm completely willing to concede if the science shows otherwise.