Monster Rancher was a weird one. The whole idea of monsters hidden in our CDs was a cool gimmick. And I love their monster designs, even if it was reshading the same monsters.
The gameplay was hit or miss, I guess. Pokémon plays out like a typical turn-based RPG; Monster Rancher was management + action based. For me the fun part was fighting against time to get a perfect monster, it was surprisingly hard to do so (limited lifespan, the need to train good coaches beforehand, etc.)
A few games actually had different models for the sub-breeds, besides rehashing the old mons. Like MR4:
Me at age 9:![](https://lemmy.ca/pictrs/image/6e2dfb27-aa84-4ae9-9bc9-83fde52ce5b5.gif)
Narrator: it did
It could be worse. Like, Pixie (Monster Rancher) tiers of worse:
![](https://static.wikia.nocookie.net/monster-rancher/images/0/04/Pixie_Monster_Rancher_DS.jpg)
(I liked the MR games way more than Pokemon or Digimon to be honest. Also screw Octachrome.)
Worse? Or... Better?
Por que nos los dos?
Monster Rancher was a weird one. The whole idea of monsters hidden in our CDs was a cool gimmick. And I love their monster designs, even if it was reshading the same monsters.
But the overall gameplay wasnt fun for me.
The gameplay was hit or miss, I guess. Pokémon plays out like a typical turn-based RPG; Monster Rancher was management + action based. For me the fun part was fighting against time to get a perfect monster, it was surprisingly hard to do so (limited lifespan, the need to train good coaches beforehand, etc.)
A few games actually had different models for the sub-breeds, besides rehashing the old mons. Like MR4:
![](https://ani.social/pictrs/image/02599661-c943-45f2-abc3-69502203b989.webp)