201
you are viewing a single comment's thread
view the rest of the comments
[-] SorteKanin@feddit.dk 6 points 8 months ago

Why in the world wouldn't you just use Vulkan? Then it would still be portable to other platforms with probably still good performance, no?

[-] priapus@sh.itjust.works 2 points 8 months ago

vulkan is a graphics api, not a framework. their framework is using vulkan.

[-] SorteKanin@feddit.dk 3 points 8 months ago

If their framework is using Vulkan, why is it not compatible with anything but MacOS? Isn't the point of Vulkan that it's cross platform?

[-] priapus@sh.itjust.works 2 points 8 months ago

It's not fundamentally incompatible, they just haven't written the code to make it compatible yet. GPU frameworks need a lot of OS specific code, so it will take some time for them to make it run perfectly on Linux.

[-] davawen@programming.dev 1 points 8 months ago

This is wrong. Their framework uses metal, which is an apple only graphics API.

[-] priapus@sh.itjust.works 1 points 8 months ago

My bad, I was referring to the new Linux implementation which is using Vulkan, which was not clear. The MacOS implementation only supports Metal, as MacOS does not support Vulkan natively. I assume the Vulkan implementation will also be what is used for the Windows build.

this post was submitted on 27 Feb 2024
201 points (95.9% liked)

Programming

17314 readers
69 users here now

Welcome to the main community in programming.dev! Feel free to post anything relating to programming here!

Cross posting is strongly encouraged in the instance. If you feel your post or another person's post makes sense in another community cross post into it.

Hope you enjoy the instance!

Rules

Rules

  • Follow the programming.dev instance rules
  • Keep content related to programming in some way
  • If you're posting long videos try to add in some form of tldr for those who don't want to watch videos

Wormhole

Follow the wormhole through a path of communities !webdev@programming.dev



founded 1 year ago
MODERATORS