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me_irl (lemmy.world)
submitted 8 months ago by robocall@lemmy.world to c/me_irl@lemmy.world
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[-] gedaliyah@lemmy.world 29 points 8 months ago

I remember the early x86 games that were actually clocked to the CPU speed. You literally could play old games faster! Or just hit that turbo button!

[-] ArmoredThirteen@lemmy.ml 13 points 8 months ago

People still do that way too often in Unity when they don't understand how to use Update() or FixedUpdate() correctly x.x

[-] Kerb@discuss.tchncs.de 4 points 8 months ago
[-] Robmart@lemm.ee 3 points 8 months ago* (last edited 8 months ago)

All beth games do that with physics

E: Actually did Starfield fix that issue?

E2: It did, cool

this post was submitted on 15 Feb 2024
976 points (98.5% liked)

me_irl

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