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submitted 9 months ago by hal_5700X@lemmy.world to c/games@lemmy.world

Here’s a archive link, https://archive.ph/oT1L6

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[-] PlantJam@lemmy.world 5 points 9 months ago

I've also been playing palworld and have never played or been interested in any Pokémon games. For me, the "catching pals" aspect detracts from the survival crafting aspects. Base automation is also in a weird place where stuff is mostly automated, but you can't really automate everything like you can in a game like Factorio.

Despite all this I've put about ten hours into the game and loved every minute of it. I'm just a little off the mark of the game's target audience, which makes the early access lack of polish a little harder to put up with. I would still absolutely recommend the game, though.

[-] Death_Equity@lemmy.world 2 points 9 months ago

I think that version 1.0 will have pals taking things out of furnaces and such and putting them in chests. With endgame you will just order stuff up on a terminal and you will see the pals scramble around to get everything together and alert you to lacking resources that you will have to sort out.

With the current version 0.1x, it feels like 75% of the game is missing. I think they have released what they released because they didn't have the rest of the game planned out. They are saying "This is what we have, what do you think we should do with it?" The community will speak up and actually add meat to the bones of the game with their suggestions/comments/wishes/etc.

I think back to Minecraft alpha and how much the community and modders influenced the end product and can't help but see a similar thing developing with Palworld.

this post was submitted on 25 Jan 2024
118 points (89.3% liked)

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