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Sci fi RPG systems
(lemmy.ca)
This community is for meaningful discussions of tabletop/pen & paper RPGs
Rules (wip):
My experience as a GM is that starship combat in Starfinder is a bit of a slog. It has loads of cool mechanics but the main issue is that the rules are so different from regular encounters that generally you don’t have much of a chance to internalise them.
also GMing Starfinder. I love starship combat but it is a slog. Any time my players get into starship combat it is almost garanteed to take the entire 3 hour session if not more. Its difficult for players to switch over to the different gameplay. for my current campaign I ended up just giving them a ship that can outrun just about anything so they wouldnt complain about starship combat anymore.
I ended up just using the starship chase mechanics instead and oh boy that was such a breath of fresh air (figuratively speaking). We had such a blast. Threw in the old chase down a ravine chestnut, that kind of thing. Highly recommend this!