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submitted 10 months ago by throws_lemy@lemmy.nz to c/technology@lemmy.world
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[-] Earthwormjim91@lemmy.world 6 points 10 months ago

Important to note that the 30% cut is also only on developers that bring in >$1M in revenue from the App Store and in app purchases. Which is less than 1% of developers.

For those under $1M it’s only 15%, which is on par or cheaper than what developing your own payment processing or to use another third party processor.

[-] ABCDE@lemmy.world 5 points 10 months ago

15% is not cheaper than using your own payment processor, don't be silly. Stripe costs me around 3% and can be set up in five minutes.

[-] Earthwormjim91@lemmy.world 4 points 10 months ago

Stripe standard is 3% plus 30 cents per transaction.

https://lemmy.world/pictrs/image/0f5ae9fa-8fdc-463a-b6ac-453183061517.png

If your app costs $1 or you IAP costs $1, stripe would cost you 33 cents for that transaction. Or 33%.

To get down below 15% total you would need to have your average transaction would need to be $2.50 or higher.

The average app price on the App Store is 88 cents. https://www.statista.com/statistics/267346/average-apple-app-store-price-app/

And the median in app purchase is about $1.30. https://techcrunch.com/2022/09/13/apples-in-app-purchase-prices-jumped-40-year-over-year-likely-tied-to-privacy-changes/

The vast majority of developers would pay more to use something like stripe.

[-] ABCDE@lemmy.world 2 points 10 months ago

The average app price on the App Store is 88 cents. https://www.statista.com/statistics/267346/average-apple-app-store-price-app/

Is that using free apps to bring the average down?

How many purchases were actually made at such rates? Apple has a credit system last I checked which means the fee could be taken for a higher amount, bringing that commission down hugely.

[-] ABCDE@lemmy.world 1 points 10 months ago
[-] Earthwormjim91@lemmy.world 2 points 10 months ago
[-] ABCDE@lemmy.world 1 points 10 months ago

Ah it's on one with a percentage on the other side, didn't see that. Are purchases individual card ones or from credit, I wonder?

[-] LWD@lemm.ee 1 points 10 months ago

Except if you choose not to use the Apple default, Apple charges you 15-30% on top of the solution you chose yourself, correct?

In other words, Apple is trying to crowd out competition by encouraging independent developers to avoid any option that does not have their all-encompassing logo plastered on it, all while claiming to give them choice...

[-] Earthwormjim91@lemmy.world 1 points 10 months ago

No, Apple only charges commission on purchases within the app using apples system. You can implement your own and tell people to make a purchase they need to go to your website.

That’s what Netflix has always done as one example.

[-] LWD@lemm.ee 1 points 10 months ago

Okay. Somehow I got the 27% fee and the "Developers will also have to provide monthly reports of revenue generated through third-party payment systems" combined in my head. Still weird that Apple wants to know someone else's finances, but they aren't using those finances to charge developers extra money.

[-] Earthwormjim91@lemmy.world 2 points 10 months ago

The article isn’t exactly clear, but it seems like Apple is going to allow third party processing for in app purchases now alongside using the App Store payment system, which will be subject to the App Store fee plus whatever the third party processing fee is, but linking to an external website will not. Apple is requiring information about revenue generated from third party payment systems within the app to set the appropriate App Store fee. 12 or 27% now down from 15 and 30%.

They are also explicitly going to allow apps to link to external websites for payment processing, which won’t be subject to any App Store fee.

this post was submitted on 17 Jan 2024
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