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unrolling loops is efficient, right?
(lemmy.max-p.me)
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One of the first real programs I wrote was a program to display telemetry data from a CAN bus. I was on the solar car team at uni, and we wanted to be able to view the data from the various systems live during the race. The CAN network was connected to a CAN-ethernet converter, which sent UDP packets over a wireless ethernet link to our lead car. I had no experience with networking, or UDP or CAN at all, but I had some documentation and a lot of free time, so I got to work.
Each device on the CAN network had a bit mask to identify it. For example, the bit mask for the motor controller might have been
0x1200
. This meant that any packet starting with0x12
belonged to the motor controller. For example,0x1201
was one type of message, and0x1202
another type, but both belonged to the motor controller.There was specific logic for each device on the network, so you needed to first figure out which device owned a packet using the bit mask, then apply the relevant logic to decode the packet.
Looking back, I realise the correct way to approach this would be to have a list of bit masks:
Then simply bitwise & any incoming packet with
0xff00
, and lookup the result in the list of bit masks.Not knowing better however, what I actually did was create a giant dictionary of every possible packet value, so I could lookup any packet and determine which system it came from. This was so repetitive that I had to make use of my newfound super-power -- vim macros -- to complete the 8000 line dictionary...
Excerpt from real code below:
If it works, it works. Let your successor worry about maintainabilty.
It worked, but it was slow and dropped packets sometimes. I think the next team switched to Java. I met with them and walked them through the code and suggested they try a different approach. Hopefully they did!
Well, we have all been there and fortunately learned from these “mistakes” xd