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Which character concepts are less cool to play than they seems ?
(sh.itjust.works)
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Rules (wip):
I think the DnD 5e School of Divination wizard did some good things to make a diviner fun without ruining the vibe. I love the Portent's ability to "see the future" with its messing of the d20 roll as well as the Expert Divination (you gain 1 lower spell slot when casting divination spells) allows you to cast divination spells without "wasting" slots if you didn't get anything good. It is really a hard concept to use often because at some point as you get more powerful you transform into a NPC just giving advice instead of going on adventures.