this post was submitted on 19 Jul 2023
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[–] burndown@sh.itjust.works 16 points 1 year ago (2 children)

It was doomed when they went from 6 to 5 players a side. Tank became so much worse. And that's before all the PvE nonsense

[–] Wooly@lemmy.world 7 points 1 year ago (2 children)

I've only ever played 2 and we love it (obviously don't care about the expensive ass skins), didn't even know it was 6v6, what class got an extra player?

[–] tmtrademarked@lemmy.world 8 points 1 year ago

Overwatch 1 had 2 of each class. 2 tanks allowed a much different dynamic. Your off tank could either pick enemies that are out of position with the dps or double back and help your back line. Made things way more interesting

[–] Lamedonyx@lemmy.world 8 points 1 year ago (1 children)

Way way waaaay back on release (or was it in beta?), there wasn't any hero limit. You could pick 6 Winstons and go full monke on your opponents.

Then they made each hero unique, but you were still free with comps. You could pick 3 tanks and 3 healers, or 5 DPS and a poor tank who'd get flamed for letting his team die.

Eventually they settled on a fixed 2-2-2, which was extremely boring and basically killed any kind of interesting strat or just fun play.

[–] PrincessLeiasCat@sh.itjust.works 1 points 1 year ago* (last edited 1 year ago)

I think 2 does have an Arcade mode that let you do whatever comp you want, but only 1 of each specific hero. So you could have 5 DPS but only 1 Tracer, IIRC.

[–] DrQuint@lemmy.world 3 points 1 year ago

People were very defensive of 5vs5. But if you check /r/Overwatch right now (I did because I was looking for the news about teams receiving a 6million withdrawal payment), there's a thread full to the brim of people who hate 5vs5 and want 6vs6 back.

So basically, how people feel about X depends on which way Y is spinning in the news, uh? Oh well, me, I always hated and will hate the change, so, good.