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Godot 4.3 FINALLY fixes web builds, no SharedArrayBuffers required!
(programming.dev)
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YAY!! I remember trying to prototype a mobile game through itch and the array buffers made it impossible, I should re-export it and try again
Note that this change hasn't been merged into the engine yet. If you're impatient like me and want to export anyways you can grab this PR's build and no_threads template from the top right here (artifacts) and export using that.
Well I guess until then I’ll just be waiting… for godot
itch has support for SharedArrayBuffer. You just need to enable this in the options. I tried this like a year ago and it also worked on mobile
It looks like it was added in 15.2! 15.1 technically had it but sounds like it was disabled because of vulnerabilities. I should rebuild it with the current version then, see how it holds up