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submitted 9 months ago* (last edited 9 months ago) by Ategon@programming.dev to c/advent_of_code@programming.dev

Day 10: Pipe Maze

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[-] Massahud@programming.dev 1 points 9 months ago* (last edited 9 months ago)

Maybe you are adding the same point multiple times to to_visit. I don't know ruby but couldn't see a check for visited points before adding, and to_visit appears to be an array instead of set, which can store the same point multiple times.

[-] ace@lemmy.ananace.dev 1 points 9 months ago* (last edited 9 months ago)

There's a next if [...] to_visit.include?(off_p), and I also only visit points that haven't been flood filled yet (next unless %w[. I].include? val), so there shouldn't be any superfluous testing going on.

Went back and did a quick test of thing, and yep, converting the to_visit array to a set pulls execution time down to ~600ms. But the code becomes much messier.
Going to move the mutation of the map down to the point where I pick a point for visitation instead, so I can re-use the check for already flooded tiles instead.

this post was submitted on 10 Dec 2023
22 points (95.8% liked)

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