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My DM gave us a pass and I feel disappointed
(lemmy.world)
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Maybe "break the game" is the wrong term, but the classic argument is that the strong fighter shouldn't be unable to lift a pebble 5% of the time or a player shouldn't be able to jump over the moon 5% of the time. Of course the counter-argument is that the DM shouldn't tell you to roll for things you can never pass or fail, but sometimes you need the illusion of higher stakes.
That makes sense. I don't think there's been a moment like that in the podcast, the DM keeps expectations in check.