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[-] nanoUFO@sh.itjust.works 34 points 7 months ago

[x] doubt. If that was true that would of been a gameplay trailer

[-] Marafon@sh.itjust.works 14 points 7 months ago

Agreed, however even if it can feasibly look like that it will never look that good on my computer.

[-] lechatron@lemmy.today 28 points 7 months ago

Because it's not releasing on PC?

[-] Marafon@sh.itjust.works 12 points 7 months ago

😢 I didn't realize they were still doing that dumb shit...

[-] sugar_in_your_tea@sh.itjust.works 2 points 7 months ago

Rockstar giving the middle finger to PC players is one of the few constants in the gaming universe.

[-] ShadowCat@lemmy.world 10 points 7 months ago

In fairness, their first trailers for the past 2 GTA games haven't been gameplay, so I assume they're just keeping with that pattern. And also those trailers did look similar to the final game, not exact but I don't think it's much of a stretch to expect GTA VI to look this good on max settings.

Framerate on the other hand, maybe to look this good it'll have to be 30 which won't be nice

[-] sugar_in_your_tea@sh.itjust.works 2 points 7 months ago

Yeah, the video is 30fps, and seems to be captured at 1440p given the stair-stepping on some of the surfaces. Though that's reading quite a bit into a short clip, so we'll see.

[-] stardust@lemmy.ca 2 points 7 months ago

Based on how late into the console Gen it is releasing wouldn't be surprised if their strategy is 30 fps and then selling a 60+ fps version remaster for next Gen consoles, and then 18 months later a PC version.

[-] gila@lemm.ee 2 points 7 months ago

It's the mocap/animations. Every character in every scene in the trailer is fully mocapped. Crowds dancing in sync together at a club, reacting to eachother on the beach, parking on a busy street and exiting cars. I'm sure some of it is in the game, in scripted encounters. Probably not random sandbox gameplay people think of when they think GTA

[-] MeatsOfRage@lemmy.world 10 points 7 months ago

The trailer is full of artifacts that are common with modern game graphics techniques. The hair on the girl at the roof top pool is the easiest place to identify this. It has that shimmery pixel effect that is common with frame reconstruction like FSR or DLSS, not sure what they've implemented here. Probably FSR since it's a console first target. It's definitely in engine footage.

[-] sugar_in_your_tea@sh.itjust.works 1 points 7 months ago

There does seem to be evidence of some post-processing though in some scenes, or perhaps renders instead of engine footage, but it's pretty hard to tell. Most of it looks to be in-engine captures.

[-] Knusper@feddit.de 4 points 7 months ago

Yeah, maybe it could look like that, but obviously they haven't actually implemented everything to make it look like that, so it's still completely up in the air, whether it actually will look like that.

[-] AngrilyEatingMuffins@kbin.social 1 points 7 months ago

Would’ve

Not a big deal but it’s would have, not would have.

[-] Rai@lemmy.dbzer0.com 1 points 6 months ago

My phone automatically corrects when I try to type would 0f now, even just when I’m making fun of people who say that.

It’s baffling.

this post was submitted on 06 Dec 2023
123 points (88.7% liked)

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