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A downside of being a party of narcoleptic adventurers.
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BG3 won't let you go to camp/long rest in "dangerous areas" (usually a bad guy stronghold-esque place) or whatever they're called. But if you backtrack to the beginning of that dangerous area and nap right outside of their gate? Then you're A-OK :)
It lets you camp in the defiled temple, even after you attack the goblin leaders.
It's implied you find a secure place to camp since you're not in the same room you initiated long rest in.
The only places I can think where you can't long rest are the mind flayer colony, the nautiloid, and the nightsinger's astral void. I think everywhere else is good to go for long rest as long as you aren't in combat.
I thought of another one, Bhaal's temple you can't rest in. You have to go almost to the waypoint on the bridge outside it before you can rest again. Iron throne and the Foundry also.
Yeah.. there's a good number more than that. Hag's lair is another one, moonrise towers towards the end of the act, Wyrm's Crossing after the Iron Throne...
Wyrms crossing is only like that from the time you go to the iron throne until you kill gortash. As soon as he’s dead you can sleep. Same with hags lair. Moonrise is also the same. I was talking more about places where you can’t sleep at all.
Only thing that sucks is walking back out into the hostile goblin party and have this happen to you:
I loved this in the Creche: