this post was submitted on 03 Dec 2023
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Steam Deck

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A place to discuss and support all things Steam Deck.

Replacement for r/steamdeck_linux.

As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title

The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.

Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.

These are not enforced, but they are encouraged.

Rules:

Link to our Matrix Space

founded 3 years ago
MODERATORS
 

General

  • Fixed an issue where modifying settings in the desktop partition manager could prevent the SD card from being mounted and visible in Steam
  • Fixed an issue in desktop mode where dropping a folder on the desktop would erroneously create a shortcut for every item within the folder.

Graphics and Performance

  • Fixed the performance overlay displaying GPU clock speed as an instantaneous measurement rather than an average, resulting in misleading numbers.
    • This matches behavior of SteamOS 3.4.11
  • Fixed a problem with elevated noise levels for trackpad pressure sensors. Affects only certain configurations.
  • Fixed incorrect colors (gamma) when using Steam In-Home Streaming.
  • Fixed a rare system crash on game exit
  • Fixed an issue in certain HDR titles wherein wiggling the cursor on the same frame as closing the game would cause incorrect colors in subsequent game launches
  • Improved a situation where a game's frame presentation could block because of buffers submitted by Steam or other windows, removing a potential source of game stutters.
  • When the frame limiter or vsync is enabled, the performance overlay now shows frame timings based on when they are flipped to the display, rather than when the GPU rendering was completed. The GPU-based timings are still visible on level four setting.
  • Fixed an issue causing stutter in certain games that buffer multiple frames in advance.
  • Miscellaneous compositor performance improvements.
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[–] bjoern_tantau@swg-empire.de 2 points 1 year ago (1 children)

On Github. But make sure to search first if there's already an issue open for it. If there is you can give it a thumbs up.

[–] dandroid@dandroid.app 2 points 1 year ago (1 children)

Thanks! It looks like there was already an issue for it here. I gave it a thumbs up!

[–] lastjunkieonearth 2 points 1 year ago

Cool. You should post your workaround there in case anyone else searching finds it. Maybe with the solution posted in might gain some traction