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submitted 9 months ago* (last edited 9 months ago) by Ategon@programming.dev to c/advent_of_code@programming.dev

Day 3: Gear Ratios


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[-] ace@lemmy.ananace.dev 2 points 9 months ago

I get the feeling that I should include some default types for handling 2D maps in my boilerplate, it's a very recurring problem in AoC after all.

My solution is reasonably simplistic - and therefore also a bit slow, but the design meant I could do part 2 with just a few extra lines of code on the already processed data, here's the functional part of it; (I push the previous days solution as part of my workflow for starting with the current day so the full code won't be up until tomorrow)

RubyThe code has been compressed for brevity.

Point = Struct.new('Point', :x, :y)
PartNumber = Struct.new('PartNumber', :number, :adjacent) do
  def adjacent?(to); adjacent.include?(to); end
  def irrelevant?; adjacent.empty?; end
  def to_i; number; end
end

class Implementation
  def initialize
    @map = []; @dim = { width: 0, height: 0 }; @symbols = []; @numbers = []
  end

  def input(line)
    @dim[:width] = line.size; @dim[:height] += 1
    @map += line.chars
  end

  def calc
    for y in (0..@dim[:height]-1) do
      for x in (0..@dim[:width]-1) do
        chr = get(x, y); next if chr =~ /\d/ || chr == '.'
        @symbols << Point.new(x, y)
      end
    end

    for y in (0..@dim[:height]-1) do
      buf = ""; adj = []
      for x in (0..@dim[:width]) do # Going one over, to fake a non-number as an end char on all lines
        chr = get(x, y)
        if chr =~ /\d/
          buf += chr
          (-1..1).each do |adj_x|
            (-1..1).each do |adj_y|
              next if adj_x == 0 && adj_y == 0 ||
                (x + adj_x < 0) || (x + adj_x >= @dim[:width]) ||
                (y + adj_y < 0) || (y + adj_y >= @dim[:height])
              sym = Point.new(x + adj_x, y + adj_y)
              adj << sym if @symbols.any? sym
            end
          end
        elsif !buf.empty?
          @numbers << PartNumber.new(buf.to_i, adj)
          buf = ""; adj = []
        end
      end
    end
  end

  def output
    part1 = @numbers.reject(&:irrelevant?).map(&:to_i).sum
    puts "Part 1:", part1

    gears = @symbols.select do |sym|
      next unless get(sym) == '*'
      next unless @numbers.select { |num| num.adjacent? sym }.size == 2
      true
    end
    part2 = gears.sum { |gear| @numbers.select { |num| num.adjacent? gear }.map(&:to_i).inject(:*) }

    puts "Part 2:", part2
  end

  private

  def get(x, y = -1)
    y = x.y if x.is_a?(Point)
    x = x.x if x.is_a?(Point)
    return unless (0..@dim[:width]-1).include?(x) && (0..@dim[:height]-1).include?(y)

    @map[y * @dim[:width] + x % @dim[:width]]
  end
end

this post was submitted on 03 Dec 2023
20 points (95.5% liked)

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