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submitted 11 months ago* (last edited 11 months ago) by Kovu@lemmy.world to c/cyberpunk2077@lemmy.world

Cyberpunk 2077 Update 2.1 Features

Adds a full NCART (Night City Area Rapid Transit) metro system to the game, allowing players to travel around Night City via public transport.

Metros can still be used as fast travel points, but actually getting on one results in a much more cinematic experience where you travel in real time, looking out of windows and engaging with NPCs

Adds an on-person radio, or Radioport, which lets you listen to the game's existing radio stations while exploring Night City on foot or via the metro

The Radioport will be disabled during some quests that have specific music, and during key conversations

The Radioport's volume can be adjusted

Improved boss fights, including a much more powerful Adam Smasher, who now uses his Sandevistan implant like in the Cyberpunk: Edgerunners anime

Adds replayable car races that become available after finishing Claire's questline; you can win money and vehicle discounts

Adds a bunch of new vehicles to buy, including an open-top Porsche

You can now throw knives and axes while riding motorcycles

Motorcycle driving has been reworked, with leans, wheelies, and tricks

Enemy factions will now hunt you down after completing certain gigs, engaging in more vehicular battles

Adds a new accessibility tab in the options menu, including new settings for clearer HUD visuals, and customization for puzzle time limits

Adds hangouts with romantic partners

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[-] Zahille7@lemmy.world 82 points 11 months ago

Holy shit, we can now listen to the radio in our heads!

It always baffled me why we couldn't do that when we have our entire phone in our heads in-game.

[-] techwithjake@lemm.ee 8 points 11 months ago

That's one thing that's always confused me. Do we actually have the phone in our heads or is it just immersion? Cause NPCs are shown using phones like we have today.

[-] newthrowaway20@lemmy.world 10 points 11 months ago* (last edited 11 months ago)

My personal lore is that those were poor NPCs, using old tech. Or people who refused to do an implant because there anti aug.

[-] Wilibus@lemmy.world 3 points 11 months ago

In the tabletop game which takes place in 2040 there is an option for an internal agent that is part of your neuralware suite and an upgrade for your cybereyes to add a heads up display.

Presumably 30+ years later the tech should still be available if not improved on.

[-] techwithjake@lemm.ee 2 points 11 months ago
[-] Wilibus@lemmy.world 2 points 11 months ago

Yup, important to note that "quick hacks" don't exist in the tspletop game though. Netrunning is entirely based around infiltrating net architectures that require "entry" through an access point. And the focus is entirely on programs and daemons that exist entirely in cyberspace. You can't just look at a security camera and shit it off, you can't reboot optics or really do anything offensive to NPCs like you can in the video game.

There is a new supplement coming based off of CP2077 and it this is one of the biggest requested features.

[-] AnUnusualRelic@lemmy.world 1 points 11 months ago

As long as we can turn it off, that's fine.

this post was submitted on 01 Dec 2023
402 points (96.7% liked)

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