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submitted 11 months ago by crewords@lemmy.ml to c/games@lemmy.world
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[-] TheEntity@kbin.social 25 points 11 months ago

Apart from being hardcapped at 60 FPS, is Elden Ring even running badly? In my experience its performance is pretty reasonable.

[-] WidowersWife@feddit.de 9 points 11 months ago

When I played it, it had the same bug as DS3. Every now and then a very short stutter and it had nothing to do with the pc it was running on, it was an engine issue, I think. Don't know if it is fixed by now but that one really hurt, because a stutter can mean death in those worlds.

[-] Zoboomafoo@lemmy.world 1 points 11 months ago

In other souls games, that stutter was caused by invaders connecting to your session. It throws me off every time it happens in Elden Ring for some other reason

[-] HaoBianTai@lemmy.dbzer0.com 2 points 11 months ago* (last edited 11 months ago)

I think this one was level streaming related. It only happened during traversal (mostly) and was severe, plenty of YT videos showing it.

It disappeared entirely once I upgraded to a 3D V-Cache chip (5600x -> 5800x3d).

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this post was submitted on 30 Nov 2023
133 points (93.5% liked)

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