75
Had a blast playing DND Young Adventurers with no rules
(lemmy.world)
A community for discussion of all things Dungeons and Dragons! This is the catch all community for anything relating to Dungeons and Dragons, though we encourage you to see out our Networked Communities listed below!
/c/DnD Network Communities
Other DnD and related Communities to follow*
DnD/RPG Podcasts
*Please Follow the rules of these individual communities, not all of them are strictly DnD related, but may be of interest to DnD Fans
Rules (Subject to Change)
Format: [Source Name] Article Title
A DM that understands monkey's paws can help with the power hungry. I was a power hungry player back in high school and played a game in a low rules setting with a ahape shifting character I thought was broken. The DM allowed it and it worked because you can try to do awesome stuff but still fail even if it's possible for your character. And often it's more fun to succeed but then have to deal with some other curve ball.
That same DM later ran a game intended to be like Devil May Cry, where the whole point was to do cool epic shit. The more descriptive and awesome your description of what you wanted to do, the more likely you were to succeed. You'd have a higher chance of catching a sword mid swing and judo throwing the wielder than just dodging the attack.
After those games, I don't really care about the rules anymore. The flow of the game is more important. Arguing about what can and can't be done isn't fun and no one really wins.