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Starfield's new PC patch delivers the game we should have had at launch
(www.eurogamer.net)
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The engine is 26 years old.
It started its life as NetImmerse, and then got upgraded into Gamebryo, and then got Upgraded into TotallyNotGambryoâ„¢ (aka creation).
Here, a visual representation of Creation.
It's based on Gamebryo. It was substantially rebuilt.
Its lineage is 26 years old.
So is Unreal Engine.
Age isn't the issue.
Its so substantially rebuilt that it still has the same bugs and quirks as decades ago.
You cant say the same about Unreal.
Okay, but saying, in effect, that it's bad because it's old is ridiculous and inaccurate
Except its not.
because it is bad. and it is old. and it being old, is bad.
Its old, and bad, because it is still functionally the same fucking thing it was decades ago, the only real difference is they've stuck higher end graphics on it with ducktape and bubblegum.
its not a 1977 TransAm. Being old doesnt make it good. Being old doesnt make it performant. Being old doesnt make it stable. Its a piece of software. Being old means its got decades of cobbled together mess and baggage and unsolvable inefficiency that relies on nothing but brute force via powerful hardware to make it look good. Which is why it it runs like shit and still looks worse than a AAA title from a decade ago.