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submitted 11 months ago by Goronmon@lemmy.world to c/games@lemmy.world
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[-] lorty@lemmy.ml 2 points 11 months ago

I actually forgot that's an option, which just makes the always online an even weirder choice.

[-] Delta_V@lemmy.ml 1 points 11 months ago

Its not about good game design.
Its a kind of DRM - a move inspired by the hypothesis that making a game hard to pirate will improve sales.

The data suggests that hypothesis is false.
An EU-funded study found that profits of blockbuster movies are negatively impacted by piracy, music industry profits are unaffected, and profits from selling books and video games are increased by piracy.

this post was submitted on 15 Nov 2023
65 points (74.4% liked)

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