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submitted 1 year ago by HowSwayy@lemmy.ml to c/gaming@lemmy.ml
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[-] RampantParanoia2365@lemmy.world 10 points 1 year ago* (last edited 1 year ago)

Back then, we really couldn't engage with a display manufacturer to do exactly what we were after because they didn't really understand the product category, or who would be buying the screen, or why it would matter. Now that picture has changed and we're able to get custom work done.

Why would literally any of those questions be of concern to the screen manufacturer? And I don't understand, did Valve begin work on this in 1918? How could anyone not understand the product category?

[-] Chobbes@lemmy.world 18 points 1 year ago

Display manufacturers may understand what Valve might want in a screen, but they might not understand how many units of a screen of such a specification they would be able to sell — is it going to be a custom job for just a few thousand of valve’s experimental console (which may have different degrees of success), or is it going to be something that they can sell to more people and a wider audience.

[-] And009@reddthat.com 5 points 1 year ago

Understanding a product and having practical knowledge about building a speciality part are different ball games

this post was submitted on 10 Nov 2023
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