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this post was submitted on 29 Oct 2023
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You're not wrong, it's your opinion after all.
But keep in mind I said "perfect MMO design" and MMOs where purposely designed like this: you're supposed to be talking to people around you, making friends, stumbling around the same players in your next mining trip.
Today we talk via Discord, WhatsApp, talking via a game is... Irrelevant. Finding another player? Of course, that's trivial. The Wiki is almost complete. So people only focus on the RPG part of MMORPG. RuneScape gives you the incentive, time and space for the MMO part too - this forces skills to be somewhat idle.
Agreed. Which is why I think EQ is the best of the old mmos because the world, quests, combat, adventure, etc, have a bit more depth and challenge to them, and the game is still slow enough where socializing is a thing. The game was designed to be that way. There is a lot of down time involved between waiting for mobs to respawn, so there was a lot of opportunity to chat with your group/guild mates.
RuneScape is all essentially the same thing, but feels watered down.
Hey, I'll take every oldschool MMO friend - doesn't matter if we come from different tribes.