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Gaming hot takes?
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What mechanics are you talking about?
Not the op, but one mechanic I dislike is mobs spawn after you rest at a bonfire. If I want to take quit the game for the night, but haven't reach the next bonfire yet, then my choice is to forsake the progress or push forward for the next bonfire.
This mechanic serve it's purpose in games with linear level, but not so when become an open world.