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Just an observation on game engines
(lemm.ee)
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Game engines are basically like a set of tools, they don't fit every single case.
Just remember how plasticky and stiff the characters in Dragon Age Inquisition looked because of the mandate to use the Frostbite 3 engine for ~everything, no matter how unsuited it was to a high fantasy world.
Exactly, engines can be as good as they get and still be the wrong fit for a game.
Creation gets a lot of criticism but it's the whole reason why Bethesda games have that unique feel to them and are as moddable as they are.