22
submitted 1 year ago* (last edited 1 year ago) by bearwithastick@feddit.ch to c/dnd@lemmy.world

Hei all!

Been playing my Orc Rune Knight Fighter for a while now and it has been a blast! He grapples basically anything that the DM throws at us including an Owlbear and a Giant (rune knight, fuck yeah). Of course, sometimes he grapples successfuly, sometimes he doesn't.

I think the build is pretty solid but surely there are ways to improve. I'm not sure if I want to keep grappling that much or if I want to go more the direction of brute force fighting.

I've been playing with a warpick and a shield to get that juicy +2 for AC and use it to steamroll enemies but not sure if I should keep the shield.

Current stats at level 7:

  • STR: 20
  • DEX: 14
  • CON: 16
  • INT: 12
  • WIS: 15
  • CHA: 14

I already took the "Skill Expert" feat to get expertise in Athletics and now have a juicy +11 in that skill. If I activate my frost rune, I get another +2 on top of that.

So, any ideas for fighting styles, multiclassing, ASI, feats, weapons or anything else that could make him even more of a badass while fighting?

you are viewing a single comment's thread
view the rest of the comments
[-] cjoll4@lemmy.world 3 points 1 year ago* (last edited 1 year ago)

It's pretty decent. On top of the grappling bonus action, it gives you proficiency with improvised weapons. This helps when you're using your shield as an improvised weapon because your other hand is holding someone.

[-] bearwithastick@feddit.ch 2 points 1 year ago* (last edited 1 year ago)

I just found my next feat I think. "Fey Touched". I know it's only once per long rest but get this: You get Misty Step AND another 1st level spell from School of Divination or School of Enchantment. School of Enchantment has "Hex" as a first level spell. Imma hex them, choose either STR or DEX, depending on the description of the enemy from the DM. Since I can't cast two spells in one round, I'm gonna use Misty Step the next round and do a teleports behind you nothing personnel, kid - move, then use Action Surge to do the shove / grapple combo. Fuck, I already look forward to the next level up.

[-] FearfulSalad@ttrpg.network 2 points 1 year ago

It is totally fine to kick or knee or headbutt someone for your unarmed strikes when your hands are busy--this is true with or without Tavern Brawler

[-] cjoll4@lemmy.world 2 points 1 year ago* (last edited 1 year ago)

True, but without Tavern Brawler, unarmed strikes deal less damage than improvised weapons.

this post was submitted on 22 Oct 2023
22 points (89.3% liked)

Dungeons and Dragons

11008 readers
2 users here now

A community for discussion of all things Dungeons and Dragons! This is the catch all community for anything relating to Dungeons and Dragons, though we encourage you to see out our Networked Communities listed below!

/c/DnD Network Communities

Other DnD and related Communities to follow*

DnD/RPG Podcasts

*Please Follow the rules of these individual communities, not all of them are strictly DnD related, but may be of interest to DnD Fans

Rules (Subject to Change)

Format: [Source Name] Article Title

founded 1 year ago
MODERATORS