84
Inkbound is removing in-game monetization in the next update
(steamcommunity.com)
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Submissions have to be related to games
No bigotry or harassment, be civil
No excessive self-promotion
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
Mark Spoilers and NSFW
No linking to piracy
More information about the community rules can be found here.
I got through the tutorial, and into the 'hub world' or w/e it's called, and it just felt very 'MMO' to me. Which, on top of the monetization already putting a bad taste in my mouth, I just refunded there. I hate games that shove 'multiplayer stuff' into single player games. Like, I played through Elden Ring in forced offline: I don't want to interact with others, even through little stuff like bloodstains.
They've made a number of strange decisions I think. The game has a lot more story with voice acting than Monster Train. But then it's also co-op and has this lobby room you hang out in with random people and it doesn't matter in any way that I can't tell. The game itself is amazing though and none of the other stuff detracts from it in my opinion. If you're at all still interested, you could watch a let's play. I know there are some co-op sessions recorded.
You can enjoy it 100% solo. The only place you see others that you never have to interact with is the hub. There is nothing in the game that force you to do anything with others or even suggest that it is multiplayer except some skills that mention allies (but works on yourself too). If that is too much I don't think the game is for you anyway.