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If you still have the game, the soundtrack is just .wav files in one of the directories 😊
Hmm interesting that you say that.
I tried a few years ago to extract the soundtrack, and my result was utter failure. The codec in the WAVs seemed to be some kind of fucky version of PCM I never managed to decode cleanly. Some attempts produced recognizable outputs, but with lots of noise.
Maybe the codec has been included in the common libraries in the meantime or the player you used recognizes the format while the ones I tried didn't. What player did you use?
Ah, no I actually had the same issue with the GoG version. I have an original disk which contained the working version. Do you also have the GoG version? And does it play correctly in game for you?
Either way, I can send you the .flac or .wav if you'd like.
Oh interesting. I have both, but I don't remember which I tried on. The music works fine in game, so I thought it was simply a proprietary format they used to mush it all onto one disk, as you did back then.
I'll give it another try just for the challenge tonight (UTC+1, here), but otherwise I'll happily take you up on your offer, thank you! I'll let you know!
Ok, good to know. I'll try diffing the .wavs from my versions and see what might have gone wrong.
I checked my two versions and found this helpful site https://green-sky.github.io/anno16_docs/files/music8/
The conversion works, but the waveform looks odd and they sound a little worse to me. Maybe I did something wrong though
Ohh from your link:
I have the "Königsedition". "Königsedition" is the version that's contains all expansions, equivalent to the English "Creation of a New World" which is also what they sell on GoG. Your link mentions NINA, which must refer to "Neue Inseln Neue Abentuer", the first expansion, followed by "Im Namen des Königs". So if Königsedition contains both, it probably also has the ADPCM encoded music.
I also found this comment in the Annozone Forum, where someone found the right (?) codec by trial and error after checking the code of this Anno 2018 reimplementation of Anno 1602. Same ffmpeg command.
He claims adpcm_ima_apc and adpcm_ima_ssi give the same result which seems weird to me. And then further down people discuss that some track still sound weird.
Looking at the ffmpeg code it seems there is one more option that looks quite likely, just beneath
adpcm_ima_apc, "ADPCM IMA CRYO APC", namelyadpcm_ima_apm, "ADPCM IMA Ubisoft APM"I'll try what that gives.Nevermind adpcm_ima_apm is clearly wrong.
But i think I hear some artefacts as well when I convert with adpcm_ima_ssi and with adpcm_ima_acp. One part where it's very noticable is in Dreamer, as the flute sets in there is a white noise in the background that follows the flute in intensity. If I download the MP3s from here https://www.annoinfo.de/Anno_1602/downloads.html then I don't have that.
Wait if I play the game and listen to Dreamer ingame I also have that white noise! Maybe the ADPCM encoded ones are just shitty!
Wooow. Even the History Edition (2020) in the
BonusContent\Anno_1602_soundtrackdirectory, where they have MP3s, the Dreamer piece has the white noise. You'd think they would master the MP3s properly from the original files, but looks like they just converted the ADPCM trash...Fuck it, I acquired the original version (pre-expansions) from the Internet Archive, and got the PCM encoded ones there. No noise in Dreamer!
Nice! Yeah it would have been surprising if there was no quality loss. The adpcm encoded files are a fraction of the originals size.